Sep 2
Communication Major Game and Interactive Media Design Sequence

Game and Interactive Media Design students create compelling interactive experiences. Our students are storytellers, critics, artists, advocates, and entrepreneurs. Most students are technologically adept and artistically inclined, but above all else they enjoy playing, making, and modifying games. Game and Interactive Media Design graduates find employment in the commercial game industry and the rapidly expanding market for serious games development, and are equipped to be game journalists, testers, designers, marketers, and writers.

 

Communication Core:

____ COM 1110: Human Communication 

____ COM 1111: Mediated Communication Systems

____ Internship, Travel Study, Undergrad Research/Creative Work or COM 3000-level or above elective in sequence

____ COM 2261, 2262, 2263, or 2265 Practicum (2 credits)

____ COM elective outside of major sequence (4 credits)

____ COM 3390: Communication Law and Ethics

 

Sequence Core:

____ COM 2252: Theory and Design of Games

____ COM 3342: Theory and Criticism of Games

____ COM 3352: Game Development

____ COM 4492: Collaborative Game Design and Development

 

8 credits from the following courses:

____ COM 2222: Games and Society

____ COM 2272: Game Industries and Organizations

____ COM 2282: Players, Gamers and Game Culture

____ COM 3302: Narrative in Interactive Fiction

____ COM 3312: Principles and Practices in Interactivity

____ COM 3322: Character and User Interface (UI) Design

____ COM 3362: Puzzle, Obstacle, and Level Design

____ COM 4412: Digital Game Prototyping

 

PLUS 8 credits of non-communication courses related to sequence (with the advisor’s approval) - may count towards minor

 

TOTAL = 54 credits