| Communication Major Game and Interactive Media Design Sequence |
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Game and Interactive Media Design students create compelling interactive experiences. Our students are storytellers, critics, artists, advocates, and entrepreneurs. Most students are technologically adept and artistically inclined, but above all else they enjoy playing, making, and modifying games. Game and Interactive Media Design graduates find employment in the commercial game industry and the rapidly expanding market for serious games development, and are equipped to be game journalists, testers, designers, marketers, and writers.
Communication Core: ____ COM 1110: Human Communication ____ COM 1111: Mediated Communication Systems ____ Internship, Travel Study, Undergrad Research/Creative Work or COM 3000-level or above elective in sequence ____ COM 2261, 2262, 2263, or 2265 Practicum (2 credits) ____ COM elective outside of major sequence (4 credits) ____ COM 3390: Communication Law and Ethics
Sequence Core: ____ COM 2252: Theory and Design of Games ____ COM 3342: Theory and Criticism of Games ____ COM 3352: Game Development ____ COM 4492: Collaborative Game Design and Development
8 credits from the following courses: ____ COM 2222: Games and Society ____ COM 2272: Game Industries and Organizations ____ COM 2282: Players, Gamers and Game Culture ____ COM 3302: Narrative in Interactive Fiction ____ COM 3312: Principles and Practices in Interactivity ____ COM 3322: Character and User Interface (UI) Design ____ COM 3362: Puzzle, Obstacle, and Level Design ____ COM 4412: Digital Game Prototyping
PLUS 8 credits of non-communication courses related to sequence (with the advisor’s approval) - may count towards minor
TOTAL = 54 credits |